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April 23rd, 2005
We had 70
event locations in 29 U.S. states
and 5 Canadian provinces plus France,
Germany, the Netherlands, Serbia, and Thailand.
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All
contents copyright 2004, 2005 About Comics
We'd like to thank 
for providing their rice
sembei snack treats, and to
for providing coffee for
some of this year's 24 Hour Comics Day locations!
Interested in supplying food, drink,
or art supplies for 24 Hour Comics Day? Click
here
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Sending
in your comic
One of the rules of the 24 Hour Comics Challenge is that you have to
send a copy of your completed work to Scott McCloud. This is true whenever
and wherever you do your 24 hour comic.
We here at 24 Hour Comics Central will be collecting the copies on his
behalf. Some things to consider when sending your work in:
- Include a filled-out copy of the cover sheet, which you can download
here as a PDF file.
- You can send in a photocopy or a CD-ROM. Never send originals, we
ain't gonna return 'em!
- The address to send it to is on the form: 24 Hour Comics Day, c/o
About Comics, 217 Red Oak Lane, Thousand Oaks, CA 91320, USA.
- If you're doing the online variation at home and you don't want to
submit for the book, you can simply send an email to online@24hourcomics.com
with a link to your story, the information from the cover sheet, and
let us know whether you're willing to have a link to your story on
the blog. (We don't know how much traffic this will add to your site.)
Submitting for the book
Please don't focus on the book
I'm very proud of the Highlights book.
However, if I have one regret, it's that the existence of this
book causes some people
to view 24 Hour Comics Day as a big contest to get in the book.
If you go into 24 Hour Comics Day with the goal
of creating a really good comic, then you've got a reasonable chance
of success. If you have the goal of completing a comic, good or
not,
then your
odds of success are quite good.And if your goal is to have an interesting
experience and learn something about what you're capable of, then success
is practically assured.
But if you're aiming at getting into the book, you've
got a tough goal to start with. 2004's book had 24 stories and about
20 single panels from other work, and we only managed to squeeze that
much in because the odd nature of a few stories made it possible to
fit them in a few pages. This year, we may well have a few fewer stories,
and it looks like we'll have far more cartoonists celebrating the day.
Secondly, the goal is very fuzzy. While the quality
of the work matters, part of the goal of the book is to create a sense
of what the day was like. As such, stories are picked for their variety
and the way they reflected different aspects of the day. If you take
a look at 24 Hour Comics Day Highlights
2004 (and you should, it's
good!), you'll see that it includes work by very young folks and
fairly old ones,
by amateur
cartoonists
and pros, by folks working in varying countries, styles, formats, and
genres. It's not "the 24 best stories from the day", and you might
create a wonderful comic and still not get in the book.
And thirdly, the prize is not that great.Last year's
book was a moderate seller, and with the royalties split between so
many cartoonists, the money generated was very poor pay for 24 hours
of effort. And even if you don't make the book, you are free to
publish your work yourself.
I understand that for some of you, it would be quite
cool to be in the book, but believe me, the experience of taking the
challenge is far more worthwhile.
Nat Gertler
founder, 24 Hour Comics Day
editor, 24 Hour Comics Day Highlights
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On the cover sheet, you'll see a section to fill out if you want your
comic considered for an upcoming anthology of 24 hour comics. You do
not have to fill this out to participate in a 24 hour comics day event;
only fill this out if you're willing to have your work included in a
book. Some things to consider:
- You should send in your work, even if you did not successfully
complete the 24 hour comics challenge. Last year's book included
not only a "Gaiman variation" (a story of less than 24 pages complete
in 24 hours), but also a work that was not technically a 24 hour
comic (it was a collaborative work rather than a solo work), and
shots of individual panels and pages from works that were simply
not completed. For the 24 Hour Comics Day Highlights book, we're
interested in showing interesting things that were done on the day,
whether they were legitimate 24 hour comics or not. (If it is some
variation from a normal 24 hour comic, please note that on the form.)
- You can be considered for the Highlights book even if you did
not participate at an "official event site". So long
as you did the work on 24 Hour Comics Day, it counts.
- If you did a 24 hour comic on some other day besides 24 Hour Comics
Day, submit it anyway but note it on the form. Your work won't qualify
for the Highlights book, but it may qualify for one of our other books.
Just be sure to note on the form that it was done on some other day.
- Please get your work in quickly. If your work is not in our hands
within two weeks after 24 Hour Comics Day, we may not be able to consider
it for inclusion in the Highlights book.
- If you're submitting a photocopy, please make sure it's a clean copy,
and that you don't cut off the edges of your work.
- If you're submitting a CD-ROM, please scan your work at at least
400 dpi greyscale (or color, if your comic was done in color) - unless
your work was digitally created, in which case send it
in at whatever resolution you worked at. Scanned work should be saved
using the TIFF format, not as a JPEG.
- Even if you're sending a CD-ROM, please
consider including a printout as well. It is a lot easier to consider
your piece through the editing process if we don't have to keep reloading
up your CD, hunting down the files, and so forth.
- Do not submit files via email. We can't have our email
flooded that way.
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